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Unity android build support
Unity android build support









unity android build support

The Audio Listener component listens to the audio from the microphone.The Camera component is used to capture and display the scene to the player.The child GameObject AR Camera has five components: The purpose of this component is to transform trackable features, such as planar surfaces and feature points, into their final position, orientation, and scale in the Unity Scene. The AR Session Origin GameObject has an AR Session Origin component. Let’s have a detailed look at the GameObjects and components that we added: Once again right-click in the Hierarchy window, and select XR → AR Session. Right-click in the Hierarchy window, and select XR → AR Session Origin. In the Hierarchy window, select the Main Camera GameObject and delete it. Setting Up The SceneĪs we have our project setup, the next thing to do would be to set up the scene for AR and test it out as well. With that, we have set up our project with AR Foundation for Android deployment. Click on Window → Package Manager → from the Packages drop-down select Unity Registry → search for the AR Foundation package and Install it. Under Target Architectures, enable ARM64.✅įinally, we can download the ARFoundation Package.Change the Scripting Backend to IL2CPP.Change the Minimum API Level to (API level 24).Disable the Multithreaded Rendering parameter as it’s not supported.That’s because ARCore doesn’t support Vulkan graphics API. Under Graphics APIs, select Vulkan and remove it from the list.Disable the Auto Graphics API parameter.Next, click on Player and follow these steps:

unity android build support

This will download and install the ARCore XR Plugin package. In the Project Settings window, enable the ARCore ✅. This will download and import the XR Plugin Management package.

unity android build support

In the same Build Settings window, click on Player Settings → XR Plugin Management → Install XR Plugin Management. You can do that by clicking on File → Build Settings → Android → Switch Platform. Since we are building the application for Android, we first need to switch the build platform. Now, we’ll set up the project in such a way that it can be built for our Android devices without any errors. Setting Up A Project For Android Development Make sure to select the 3D Core render pipeline and click on Create Project. One of the latest Long Term Support (LTS) Unity Editor versions installed with the following modules:Īny IDE for scripting and development, preferably Visual Studio as it works best with Unity.Īn Android device which supports AR Core. Prerequisitesįor developing an AR application make sure to meet the following software and hardware requirements:

unity android build support

In this article, we’ll learn how to set up the Unity project for the Android platform. AR Foundation is a cross-platform framework, that enables you to build an AR application in Unity with one codebase, but lets you deploy it to multiple platforms.











Unity android build support